Wiki
Reference material for questions that deserve more than disappearing Discord messages. Start with the practical guide paths if you have a build, rights, or feedback question. Every article works like a wiki: spot something wrong or out of date, report it from the page, and good corrections get you credited on the article. Pages with fast-moving facts carry the date they were last checked.
Make it think
Install Ollama, pull a small local model, and wire one self-contained HTML file to its API to get a character talking back to you, no account, no cloud.
Finite state machines, behavior trees, and utility AI cover most shipped game AI. Here is how each one works, when to use it, and where it breaks down.
The production tradeoffs for LLM-driven NPC dialogue: local vs cloud costs, keeping NPCs in character, and the four failure modes that block a ship.
The budget mindset for shipping AI in games: frame time vs request latency, quantization tradeoffs, on-device memory limits, and cloud cost math.
Make it look and sound
Style blocks, seeds, reference-image conditioning, and LoRA training for 2D game art, explained plainly with an honest read on when each earns its setup cost.
Text-to-3D generation produces a blockout, not a shippable mesh. The real pipeline: inspect, retopologize, re-UV, texture, rig, import at a consistent scale.
AI audio for games: full tracks versus loopable stems, why layered short SFX generations beat one-shot prompts, and the hard consent line on voice cloning.
Ship it safely
A field guide to AI game assets: copyright by jurisdiction, why players bounce off careless AI art, a pipeline for visual coherence, and rights-clear sources.
How to read AI tool terms as a game developer: what commercial use means, who owns generated output, training-data clauses, red flags, and a pre-ship checklist.
What Steam, itch.io, Epic, Xbox, PlayStation, Nintendo, and mobile stores require you to declare about AI-generated content in your game, checked August 2026.
A checked comparison of Llama, Mistral, Qwen, Gemma, Stable Diffusion, and FLUX licenses for indie game developers: what ships commercially and what does not.
What travels off the device when an NPC calls a cloud AI API, what you must disclose, how to cut what you send, and where age and region rules apply.
Show your work
Find the right place for playable prototypes, real game development and visual experiments; avoid repetitive promotion and request focused feedback.
Manage your Project, external releases, private launch checks, selected Discord images and updates, and Game Wiki pages. Learn how drafts and approval differ.
Enter a jam with your existing game thread and an external build. Follow the event rules, moderator site approval, Discord reaction voting and results workflow.
Give useful game feedback with the version, device and exact moment. Keep discussion in the existing Discord thread and protect private player information.
Join the optional Playtest Crew role in Discord, find game threads waiting for feedback, and see how the weekly ranking and monthly review awards work.
Use Byte for Project publishing, private feedback statistics and Discord-led jams. Learn which commands work now and why hosted game uploads remain unavailable.