Practical paths through the reference library

Guides for building, testing, and shipping

Pick the job in front of you: prototype a feature, account for assets, get a build tested, or prepare to ship. These paths organize the existing wiki; each guide keeps its own sources and checked date where the subject changes quickly.

01

Build an AI-assisted game

4 guides

Choose an approach, prototype a feature, and keep long-running AI work away from the frame loop.

02

Make assets you can account for

6 guides

Use a repeatable visual pipeline, understand model and asset licences, and keep a record before release.

03

Test, share, and improve

3 guides

Prepare a build for feedback, make a focused request, and use a jam or public post to find the next issue.

  • How to give feedback that helpsHow the community's feedback loop works: name a specific moment, explain the effect it had, and leave a builder with a useful next question to test.
  • The jam handbook: entering and running a jamHow jams work here: enter by posting in the submissions forum with the jam's tag, vote by emoji reaction, and see winners on the podium at /jams/.
  • Posting your game to the showcaseHow to format a showcase forum post so it renders correctly on the site: thread title, screenshot rules, description length, and what happens automatically.
04

Ship with the right boundaries

4 guides

Review platform rules, player-data implications, and tool terms before a build reaches players.