Practical paths through the reference library

Guides for building, testing, and shipping

Pick the job in front of you: prototype a feature, account for assets, get a build tested, or prepare to ship. These paths organize the existing wiki; each guide keeps its own sources and checked date where the subject changes quickly.

01

Build an AI-assisted game

4 guides

Choose an approach, prototype a feature, and keep long-running AI work away from the frame loop.

02

Make assets you can account for

6 guides

Use a repeatable visual pipeline, understand model and asset licences, and keep a record before release.

03

Test, share, and improve

3 guides

Prepare a build for feedback, make a focused request, and use a jam or public post to find the next issue.

  • How to give feedback that helpsGive useful game feedback with the version, device and exact moment. Keep discussion in the existing Discord thread and protect private player information.
  • The jam handbook: entering and running a jamEnter a jam with your existing game thread and an external build. Follow the event rules, moderator site approval, Discord reaction voting and results workflow.
  • Posting your game to ShowcaseFind the right place for playable prototypes, real game development and visual experiments; avoid repetitive promotion and request focused feedback.
04

Ship with the right boundaries

4 guides

Review platform rules, player-data implications, and tool terms before a build reaches players.